Legacy Documentation: Version 5.5
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CommandBuffer.DrawMeshInstanced

public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count = matrices.Length, MaterialPropertyBlock properties = null);

Parameters

mesh The Mesh to draw.
submeshIndex Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.
material Material to use.
shaderPass Which pass of the shader to use, or -1 which renders all passes.
matrices The array of object transformation matrices.
count The number of instances to be drawn.
properties Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.

Description

Add a "draw mesh with instancing" command.