Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BuiltinRenderTextureType.CameraTarget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Target texture of currently rendering camera.

This is the render target where the current camera would be ultimately rendering into. The render target that is active right now might be different (e.g. during light shadow map rendering, or right after another CommandBuffer.Blit etc.).

See Also: CommandBuffer.