Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Renderer.OnBecameInvisible()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

OnBecameInvisible is called when the object is no longer visible by any camera.

This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible are useful to avoid computations that are only necessary when the object is visible.

// Disable the behaviour when it becomes invisible...
function OnBecameInvisible () {
	enabled = false;
}

// ...and enable it again when it becomes visible. function OnBecameVisible() { enabled = true; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnBecameInvisible() { enabled = false; } void OnBecameVisible() { enabled = true; } }

Note that object is considered visible when it needs to be rendered in the scene. It might not be actually visible by any camera, but still need to be rendered for shadows for example. Also, when running in the editor, the scene view cameras will also cause this function to be called.

See Also: OnBecameVisible, isVisible.