point | Center of the box. |
size | Size of the box. |
angle | Angle of the box. |
layerMask | Filter to check objects only on specific layers. |
minDepth | Only include objects with a Z coordinate (depth) greater than this value. |
maxDepth | Only include objects with a Z coordinate (depth) less than this value. |
Collider2D The cast results returned.
Check if a collider falls within a box area.
The box is defined by its center coordinate in world space and by its size. The optional layerMask allows the test to check only for objects on specific layers.
Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one collider falls within the box then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no colliders in the box.
See Also: OverlapCircle, OverlapArea, OverlapPoint, OverlapBoxAll, OverlapBoxNonAlloc.