Legacy Documentation: Version 5.5
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ParticleSystem.TextureSheetAnimationModule.startFrame

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public ParticleSystem.MinMaxCurve startFrame;

Description

Define a random starting frame for the texture sheet animation.

See Also: MinMaxCurve.

using UnityEngine;

public class ExampleClass : MonoBehaviour {

private ParticleSystem ps; public float startFrame = 0.0f;

void Start() {

ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }

void Update() {

var tex = ps.textureSheetAnimation; tex.startFrame = startFrame; }

void OnGUI() {

startFrame = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), startFrame, 0.0f, 7.0f); } }