Define a random starting frame for the texture sheet animation.
See Also: MinMaxCurve.
no example available in JavaScript
using UnityEngine;
public class ExampleClass : MonoBehaviour {
private ParticleSystem ps; public float startFrame = 0.0f;
void Start() {
ps = GetComponent<ParticleSystem>();
var main = ps.main; main.startLifetimeMultiplier = 2.0f;
var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }
void Update() {
var tex = ps.textureSheetAnimation; tex.startFrame = startFrame; }
void OnGUI() {
startFrame = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), startFrame, 0.0f, 7.0f); } }