Frame over time mutiplier.
This method is more efficient than accessing the whole curve, if you only want to change the overall frame over time multiplier.
no example available in JavaScript
using UnityEngine;
public class ExampleClass : MonoBehaviour {
private ParticleSystem ps;
void Start() {
ps = GetComponent<ParticleSystem>();
var main = ps.main; main.startLifetimeMultiplier = 2.0f;
var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; tex.frameOverTimeMultiplier = 2.0f; } }