Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.TextureSheetAnimationModule.frameOverTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var frameOverTime: ParticleSystem.MinMaxCurve;
public ParticleSystem.MinMaxCurve frameOverTime;

Description

Curve to control which frame of the texture sheet animation to play.

See Also: MinMaxCurve.

no example available in JavaScript
using UnityEngine;

public class ExampleClass : MonoBehaviour {

private ParticleSystem ps;

void Start() {

ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2;

// A simple ping-pong curve. AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(0.5f, 1.0f); curve.AddKey(1.0f, 0.0f);

// Apply the curve. tex.frameOverTime = new ParticleSystem.MinMaxCurve(1.0f, curve); } }