Legacy Documentation: Version 5.5
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ParticleSystem.MainModule.startRotationXMultiplier

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public var startRotationXMultiplier: float;
public float startRotationXMultiplier;

Description

Start rotation multiplier around the X axis.

This method is more efficient than accessing the whole curve, if you only want to change the overall rotation multiplier.

no example available in JavaScript
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {

private ParticleSystem ps; public float hSliderValue = 1.0F;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startRotation3D = true;

var psr = GetComponent<ParticleSystemRenderer>(); psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, so we can see the rotation }

void Update() { var main = ps.main; main.startRotationXMultiplier = hSliderValue; }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 360.0F * Mathf.Deg2Rad); } }