Start delay multiplier in seconds.
This method is more efficient than accessing the whole curve, if you only want to change the overall start delay multiplier.
no example available in JavaScript
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
private ParticleSystem ps; private bool restart; public float hSliderValue = 0.0F;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { if (restart) { ps.Stop(); ps.Clear(); var main = ps.main; main.startDelayMultiplier = hSliderValue;
ps.Play();
restart = false; } }
void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 5.0F); restart = GUI.Button(new Rect(25, 75, 100, 30), "Restart"); } }