When looping is enabled, this controls whether this particle system will look like it has already simulated for one loop when first becoming visible.
no example available in JavaScript
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
private ParticleSystem ps; public bool usePrewarm;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.loop = true; // prewarm only works on looping systems
Restart(); }
void OnGUI() { bool newPrewarm = GUI.Toggle(new Rect(10, 60, 200, 30), usePrewarm, "Use Prewarm");
if (newPrewarm != usePrewarm) { usePrewarm = newPrewarm; Restart(); } }
void Restart() { ps.Stop(); ps.Clear();
var main = ps.main; main.prewarm = usePrewarm;
ps.Play(); } }