Change the gravity mulutiplier.
This method is more efficient than accessing the whole curve, if you only want to change the overall gravity multiplier.
no example available in JavaScript
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
private ParticleSystem ps; public float hSliderValue = 0.0F;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var main = ps.main; main.gravityModifierMultiplier = hSliderValue; }
void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, -5.0F, 5.0F); } }