Change the limit multiplier.
This method is more efficient than accessing the whole curve, if you only want to change the overall limit multiplier.
no example available in JavaScript
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
private ParticleSystem ps; public bool enabled = true; public float hSliderValueSpeed = 0.0f; public float hSliderValueDampen = 0.1f;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var limitVelocityOverLifetime = ps.limitVelocityOverLifetime; limitVelocityOverLifetime.enabled = enabled; limitVelocityOverLifetime.limitMultiplier = hSliderValueSpeed; limitVelocityOverLifetime.dampen = hSliderValueDampen; }
void OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 200, 30), enabled, "Enabled"); GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit"); GUI.Label(new Rect(25, 120, 100, 30), "Dampen");
hSliderValueSpeed = GUI.HorizontalSlider(new Rect(95, 85, 100, 30), hSliderValueSpeed, 0.0f, 2.0f); hSliderValueDampen = GUI.HorizontalSlider(new Rect(95, 125, 100, 30), hSliderValueDampen, 0.0f, 1.0f); } }