The current number of bursts.
See Also: Burst, ParticleSystem.GetBursts, ParticleSystem.SetBursts.
no example available in JavaScript
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
private ParticleSystem ps; public float hSliderValue = 5.0f;
void Start() { ps = GetComponent<ParticleSystem>();
var emission = ps.emission; emission.enabled = true; emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100) }); }
void Update() {
var emission = ps.emission; ParticleSystem.Burst[] bursts = new ParticleSystem.Burst[emission.burstCount]; emission.GetBursts(bursts);
var main = ps.main; bursts[0].minCount = bursts[0].maxCount = (short)hSliderValue;
emission.SetBursts(bursts); }
void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 5.0f, 200.0f); } }