Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransform.sendInterval

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var sendInterval: float;
public float sendInterval;

Description

The sendInterval controls how often state updates are sent for this object.

Unlike most NetworkBehaviour scripts, for NetworkTransform this is implemented at a per-object level rather than at the per-script level. This allows more flexibility as this component is used in various situation.

If sendInterval is non-zero, then transform state updates are send at most once every sendInterval seconds. However, if an object is stationary, no updates are sent.

If sendInterval is zero, then no automatic updates are sent. In this case, calling SetDirtyBits() on the NetworkTransform will cause an updates to be sent. This could be used for objects like bullets that have a predictable trajectory.