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NetworkMigrationManager.ReconnectObjectForConnection

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public function ReconnectObjectForConnection(newConnection: Networking.NetworkConnection, oldObject: GameObject, oldConnectionId: int): bool;
public bool ReconnectObjectForConnection(Networking.NetworkConnection newConnection, GameObject oldObject, int oldConnectionId);

Parameters

newConnection The connection of the new client.
oldObject The object with client authority that is being reconnected.
oldConnectionId This client's connectionId on the old host.

Returns

bool True if the object was reconnected.

Description

This re-establishes a non-player object with client authority with a client that is reconnected. It is similar to NetworkServer.SpawnWithClientAuthority().

This is called by the default implementation of OnServerReconnectObject.