Legacy Documentation: Version 5.5
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Returns

TMsg The type of the Network Message, must be derived from MessageBase.

Description

ReadMessage is used to extract a typed network message from the NetworkReader of a NetworkMessage object.

For example in a handler for the AddPlayer message:

#pragma strict
class MyManager extends NetworkManager {
	function OnServerAddPlayerMessageInternal(netMsg) {
		var msg = netMsg.ReadMessage.<NetworkSystem.AddPlayerMessage>();
		OnServerAddPlayer(netMsg.conn, msg.playerControllerId);
	}
}
class MyManager : NetworkManager
{
	void OnServerAddPlayerMessageInternal(NetworkMessage netMsg)
	{
		var msg = netMsg.ReadMessage<NetworkSystem.AddPlayerMessage>();
		OnServerAddPlayer(netMsg.conn, msg.playerControllerId);
	}
}

The AddPlayerMessage that is created will be populated by calling DeSerialize(). So when it is returned form ReadMessage it is ready to use.