Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
ClosereadyState | Whether the player is ready or not. |
This is a hook that is invoked on clients when a LobbyPlayer switches between ready or not ready.
This function is called when the a client player calls SendReadyToBeginMessage() or SendNotReadyToBeginMessage().
See Also: SendReadyToBeginMessage, SendNotReadyToBeginMessage.