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NetworkLobbyManager.gamePlayerPrefab

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public var gamePlayerPrefab: GameObject;
public GameObject gamePlayerPrefab;

Description

This is the prefab of the player to be created in the PlayScene.

When CheckReadyToBegin starts the game from the lobby, a new player object is created from this prefab, and that object is made the active player object using [NetworkServer.ReplacePlayerForConnection].