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ClientScene.SetReconnectId

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public static function SetReconnectId(newReconnectId: int, peers: PeerInfoMessage[]): void;
public static void SetReconnectId(int newReconnectId, PeerInfoMessage[] peers);

Parameters

newReconnectId The Id to use when reconnecting to a game.
peers The set of known peers in the game. This may be null.

Description

Sets the Id that the ClientScene will use when reconnecting to a new host after host migration.