| conn | The client connection which is ready. |
Signal that the client connection is ready to enter the game.
This could be for example when a client enters an ongoing game and has finished loading the current scene. The server should respond to the SYSTEM_READY event with an appropriate handler which instantiates the players object for example.
no example available in JavaScript
function Start() {
NetworkServer.Instance.RegisterHandler(MsgType.SYSTEM_READY, OnPlayerReadyMessage);
}
// On the client side
function OnLevelWasLoaded() {
Debug.Log("Finished loading " + Application.loadedLevelName);
NetworkClient.Instance.Ready();
}
// On the server side
function OnPlayerReadyMessage(conn : NetworkConnection, reader : NetworkReader) {
// create the player object on the server
GameObject thePlayer = SpawnPlayer(Vector3.zero, "player");
// This spawns the new player on all clients
NetworkServer.Instance.PlayerIsReady(conn, conn.player,"player");
}