Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkView.stateSynchronization

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var stateSynchronization: NetworkStateSynchronization;
public NetworkStateSynchronization stateSynchronization;

Description

The type of NetworkStateSynchronization set for this network view.

It is your repsonsibility to ensure that NetworkView's across all machines use the same reliability method. Do not change state reliability on the fly after state synchronization has already happened.

function Awake () {
	// Start by switching state synch mode (before any networking is started).
	GetComponent.<NetworkView>().stateSynchronization = NetworkStateSynchronization.Unreliable;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Awake() { GetComponent<NetworkView>().stateSynchronization = NetworkStateSynchronization.Unreliable; } }