Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseUpdate is called every frame, if the MonoBehaviour is enabled.
Update is the most commonly used function to implement any kind of game behaviour.
// Moves the object forward 1 meter a second
function Update () { transform.Translate(0, 0, Time.deltaTime * 1); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(0, 0, Time.deltaTime * 1); } }
In order to get the elapsed time since last call to Update, use Time.deltaTime. This function is only called if the Behaviour is enabled. Override this function in order to provide your component's functionality.