OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.
This event is sent to all scripts of the Collider or GUIElement.
// Loads the level named "SomeLevel" as a response // to the user clicking on the object
function OnMouseDown () { Application.LoadLevel ("SomeLevel"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnMouseDown() { Application.LoadLevel("SomeLevel"); } }
This function is not called on objects that belong to Ignore Raycast layer.
This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.
OnMouseDown can be a co-routine.
This event is sent to all scripts attached to the Collider or GUIElement.