Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.IsInvoking

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function IsInvoking(methodName: string): bool;
public bool IsInvoking(string methodName);

Description

Is any invoke on methodName pending?

#pragma strict
// Instantiates a project after 2 seconds when Space key was pressed.
// LaunchProjectile is called when a previous RigidBody has finished the Invoke.
public class ExampleScript extends MonoBehaviour {
	public var projectile: Rigidbody;
	function Update() {
		if (Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile"))
			Invoke("LaunchProjectile", 2.0f);
	}
	function LaunchProjectile() {
		var instance: Rigidbody = Instantiate(projectile);
		instance.velocity = Random.insideUnitSphere * 5;
	}
}
using UnityEngine;
using System.Collections.Generic;

// Instantiates a project after 2 seconds when Space key was pressed. // LaunchProjectile is called when a previous RigidBody has finished the Invoke.

public class ExampleScript : MonoBehaviour {

public Rigidbody projectile;

void Update() { if (Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile")) Invoke("LaunchProjectile", 2.0f); } void LaunchProjectile () { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }

}

public function IsInvoking(): bool;
public bool IsInvoking();

Description

Is any invoke pending on this MonoBehaviour?