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CloseInvokes the method methodName
in time seconds.
// Launches a projectile in 2 seconds
var projectile : Rigidbody;
Invoke("LaunchProjectile", 2);
function LaunchProjectile () { var instance : Rigidbody = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }
using UnityEngine; using System.Collections.Generic;
public class ExampleScript : MonoBehaviour {
// Launches a projectile in 2 seconds
Rigidbody projectile;
void Start() { Invoke("LaunchProjectile", 2); } void LaunchProjectile () { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }
}