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CloseCancels all Invoke calls on this MonoBehaviour.
#pragma strict public class ExampleScript extends MonoBehaviour { public var projectile: GameObject; function Start() { // Starting in 2 seconds, a projectile will be launched every 0.3 seconds InvokeRepeating("LaunchProjectile", 2, 0.3F); } function LaunchProjectile() { // Create a projectile GameObject and set its velocity to a random direction var instance: GameObject = Instantiate(projectile); var rigidbody: Rigidbody = instance.GetComponent.<Rigidbody>(); rigidbody.velocity = Random.insideUnitSphere * 5; } function Update() { // Cancel all Invoke calls if (Input.GetButton("Fire1")) CancelInvoke(); } }
using UnityEngine; using System.Collections.Generic;
public class ExampleScript : MonoBehaviour { public GameObject projectile;
void Start() { // Starting in 2 seconds, a projectile will be launched every 0.3 seconds InvokeRepeating("LaunchProjectile", 2, 0.3F); }
void LaunchProjectile() { // Create a projectile GameObject and set its velocity to a random direction GameObject instance = Instantiate(projectile); Rigidbody rigidbody = instance.GetComponent<Rigidbody>();
rigidbody.velocity = Random.insideUnitSphere * 5; }
void Update() { // Cancel all Invoke calls if (Input.GetButton("Fire1")) CancelInvoke(); } }
Cancels all Invoke calls with name methodName
on this behaviour.
#pragma strict public class ExampleScript extends MonoBehaviour { public var projectile: GameObject; function Start() { // Starting in 2 seconds, a projectile will be launched every 0.3 seconds InvokeRepeating("LaunchProjectile", 2, 0.3F); } function LaunchProjectile() { // Create a projectile GameObject and set its velocity to a random direction var instance: GameObject = Instantiate(projectile); var rigidbody: Rigidbody = instance.GetComponent.<Rigidbody>(); rigidbody.velocity = Random.insideUnitSphere * 5; } function Update() { // Cancel only the LaunchProjectile invoke if (Input.GetButton("Fire1")) CancelInvoke("LaunchProjectile"); } }
using UnityEngine; using System.Collections.Generic;
public class ExampleScript : MonoBehaviour { public GameObject projectile;
void Start() { // Starting in 2 seconds, a projectile will be launched every 0.3 seconds InvokeRepeating("LaunchProjectile", 2, 0.3F); }
void LaunchProjectile() { // Create a projectile GameObject and set its velocity to a random direction GameObject instance = Instantiate(projectile); Rigidbody rigidbody = instance.GetComponent<Rigidbody>();
rigidbody.velocity = Random.insideUnitSphere * 5; }
void Update() { // Cancel only the LaunchProjectile invoke if (Input.GetButton("Fire1")) CancelInvoke("LaunchProjectile"); } }