Legacy Documentation: Version 5.5
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MaterialPropertyBlock.SetBuffer

public void SetBuffer(string name, ComputeBuffer value);
public void SetBuffer(int nameID, ComputeBuffer value);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The ComputeBuffer to set.

Description

Set a ComputeBuffer property.

Adds a property to the block. If a buffer property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetFloat, SetTexture.