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MaterialEditor.DefaultShaderProperty

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public function DefaultShaderProperty(prop: MaterialProperty, label: string): void;
public void DefaultShaderProperty(MaterialProperty prop, string label);
public function DefaultShaderProperty(position: Rect, prop: MaterialProperty, label: string): void;
public void DefaultShaderProperty(Rect position, MaterialProperty prop, string label);

Description

Handles UI for one shader property ignoring any custom drawers.

This is similar to ShaderProperty function, except it ignores any custom MaterialPropertyDrawer objects.