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CloselogType | The type of the log message. |
tag | Used to identify the source of a log message. It usually identifies the class where the log call occurs. |
message | String or object to be converted to string representation for display. |
context | Object to which the message applies. |
Logs message
to the Unity Console using default logger.
See Also: ILogger, ILogHandler.
#pragma strict public class MyGameClass extends MonoBehaviour { private static var logger: ILogger = Debug.logger; private static var kTAG: String = "MyGameTag"; function MyGameMethod() { logger.Log(kTAG, "Hello"); Debug.logger.Log(kTAG, "World"); logger.Log("Hello Logger"); } }
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.logger; private static string kTAG = "MyGameTag";
void MyGameMethod() { logger.Log(kTAG, "Hello");
Debug.logger.Log(kTAG, "World");
logger.Log("Hello Logger"); } }