Legacy Documentation: Version 5.5
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Handles.SetCamera

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public static function SetCamera(camera: Camera): void;
public static void SetCamera(Camera camera);
public static function SetCamera(position: Rect, camera: Camera): void;
public static void SetCamera(Rect position, Camera camera);

Parameters

camera The camera to draw.
rect The 2D size of the camera.

Description

Set the current camera so all Handles and Gizmos are draw with its settings.

Sets Camera.current to be camera and sets its pixelRect. This does not draw the camera, only sets it to be "active". To draw it use DrawCamera.