type | The type of Component to retrieve. |
Returns all components of Type type
in the GameObject.
#pragma strict // Disable the spring on all HingeJoints in this game object public class GetComponentsExample extends MonoBehaviour { // Disable the spring on all HingeJoints in this game object function Start() { var hingeJoints: Component[]; hingeJoints = GetComponents(HingeJoint); for (var joint: HingeJoint in hingeJoints) joint.useSpring = false; } }
// Disable the spring on all HingeJoints in this game object using UnityEngine;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start( ) { Component[] hingeJoints;
hingeJoints = GetComponents( typeof(HingeJoint) );
foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }
Generic version. See the Generic Functions page for more details.
#pragma strict // Disable the spring on all HingeJoints in this game object public class GetComponentsExample extends MonoBehaviour { // Disable the spring on all HingeJoints in this game object function Start() { var hingeJoints: HingeJoint[]; hingeJoints = GetComponents.<HingeJoint>(); for (var joint: HingeJoint in hingeJoints) joint.useSpring = false; } }
// Disable the spring on all HingeJoints in this game object using UnityEngine;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start( ) { HingeJoint[] hingeJoints;
hingeJoints = GetComponents<HingeJoint>( );
foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }
type | The type of Component to retrieve. |
results | List to receive the results. |
Returns all components of Type type
in the GameObject into List results
. Note that results
is of type Component
, not the type of the component retrieved.
#pragma strict // Disable the spring on all HingeJoints in this game object public class GetComponentsExample extends MonoBehaviour { // Disable the spring on all HingeJoints in this game object function Start() { // Disable the spring on all HingeJoints in this game object var hingeJoints: List.<Component> = new List.<Component>(); GetComponents(HingeJoint, hingeJoints); for (var joint: HingeJoint in hingeJoints) joint.useSpring = false; } }
// Disable the spring on all HingeJoints in this game object using UnityEngine; using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start( ) { // Disable the spring on all HingeJoints in this game object List<Component> hingeJoints = new List<Component>();
GetComponents( typeof( HingeJoint ), hingeJoints );
foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }
results | List of type T to receive the results. |
Returns all components of Type type
in the GameObject into List results
.
#pragma strict // Disable the spring on all HingeJoints in this game object public class GetComponentsExample extends MonoBehaviour { // Disable the spring on all HingeJoints in this game object function Start() { // Disable the spring on all HingeJoints in this game object var hingeJoints: List.<HingeJoint> = new List.<HingeJoint>(); GetComponents(hingeJoints); for (var joint: HingeJoint in hingeJoints) joint.useSpring = false; } }
// Disable the spring on all HingeJoints in this game object using UnityEngine; using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start( ) { // Disable the spring on all HingeJoints in this game object List<HingeJoint> hingeJoints = new List<HingeJoint>();
GetComponents( hingeJoints );
foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }