Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseUse the OS default font rendering mode. This selects either FontRenderingMode.HintedSmooth or.
FontRenderingMode.HintedRaster on Windows, and either FontRenderingMode.Smooth or FontRenderingMode.HintedRaster on macOS, depending on the system preferences. This mode is only available for dynamic fonts, as static fonts are generated at build time.