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Playable.CastTo

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public function CastTo(): T;
public T CastTo();

Returns

T Returns the Playable casted to the type specified, throws InvalidCastException if the cast failed.

Description

Use the CastTo method to perform a conversion between compatible Playable types.

Some Playables are implemented as internal C++ objects but are exposed as C# structs. This is to allow the possibility of creating Playable graphs without allocating GC memory in your C# scripts. One down side of using structs as opposed to classes, is that struct in C# do not support inheritance. The CastTo method allows you to convert a C# Playable into one of it's "derived C++ class".