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CloseThe type of event.
See Also: EventType, GUI Scripting Guide.
// Prints the current event detected. function OnGUI () { Debug.Log("Current event detected: " + Event.current.type); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log("Current event detected: " + Event.current.type); } }