Legacy Documentation: Version 5.5
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EditorWindow.Repaint

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public function Repaint(): void;
public void Repaint();

Description

Make the window repaint.


Randomize the rotation of the Selected Objects.

// Simple script that randomizes the rotation of the Selected GameObjects
// and lets you see which objects are currently selected

class RandomizeInSelection extends EditorWindow {

var rotationAmount = 0.33; var selected = ""; function RandomizeSelected() { for (var transform in Selection.transforms) { var rotation = Random.rotation; transform.localRotation = Quaternion.Slerp(transform.localRotation, rotation, rotationAmount); } }

function OnGUI() { for (var t in Selection.transforms) selected += t.name + " "; EditorGUILayout.LabelField("Selected Object:", selected); selected = ""; if(GUILayout.Button("Randomize!")) RandomizeSelected(); if(GUILayout.Button("Close")) this.Close(); Debug.Log(selected);

} function OnInspectorUpdate() { Repaint(); } @MenuItem("Example/Randomize Children In Selection") static function RandomizeWindow() { var window : RandomizeInSelection = new RandomizeInSelection(); window.ShowUtility(); } }