Legacy Documentation: Version 5.5
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Component.GetComponentsInChildren

public Component[] GetComponentsInChildren(Type t, bool includeInactive = false);

Parameters

t The type of Component to retrieve.
includeInactive Should Components on inactive GameObjects be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its children.

using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour { public Component[] hingeJoints;

void Start( ) { hingeJoints = GetComponentsInChildren<HingeJoint>( );

foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }

public T[] GetComponentsInChildren(bool includeInactive);

Parameters

includeInactive Should Components on inactive GameObjects be included in the found set?

Returns

T[] A list of all found components matching the specified type.

Description

Generic version. See the Generic Functions page for more details.


public T[] GetComponentsInChildren();

Returns

T[] A list of all found components matching the specified type.

Description

Generic version. See the Generic Functions page for more details.