Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Component.GetComponents

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function GetComponents(type: Type): Component[];
public Component[] GetComponents(Type type);

Parameters

type The type of Component to retrieve.

Description

Returns all components of Type type in the GameObject.

// Disable the spring on all HingeJoints 
// in this game object
var hingeJoints : HingeJoint[];
hingeJoints = GetComponents (HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
    joint.useSpring = false;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoints = GetComponents<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public function GetComponents(): T[];
public T[] GetComponents();

Description

Generic version. See the Generic Functions page for more details.