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Cloth.useGravity

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public var useGravity: bool;
public bool useGravity;

Description

Should gravity affect the cloth simulation?

#pragma strict
// Dont use gravity on this cloth regardless if is Interactive or Skinned.
transform.GetComponent.<Cloth>().useGravity = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { // Dont use gravity on this cloth regardless if is Interactive or Skinned. transform.GetComponent<Cloth>().useGravity = false; } }