Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BuildAssetBundleOptions.DisableWriteTypeTree

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Do not include type information within the AssetBundle.

Specifying this flag will make an AssetBundle susceptible to script or Unity version changes, but will make the file smaller and a bit faster to load. This flag affects only AssetBundles for platforms that have type information included by default. Type information must be present for Web platforms, therefore Unity will reject to build an AssetBundle if you specify this flag when building for BuildTarget.WebPlayer, for example.

See Also: BuildPipeline.BuildAssetBundle.