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Closename | The name of the new state machine. |
position | The position of the state machine node. |
AnimatorStateMachine The newly created AnimatorStateMachine state machine.
Utility function to add a state machine to the state machine.
The state machine asset that is created is added as a sub asset of the state machine.
An example showing usage of this API can be found at the AnimatorController page.
stateMachine | The state machine to add. |
position | The position of the state machine node. |
Utility function to add a state machine to the state machine.
This function pushes an Undo operation.