Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimationCurve.AddKey

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function AddKey(time: float, value: float): int;
public int AddKey(float time, float value);

Parameters

time The time at which to add the key (horizontal axis in the curve graph).
value The value for the key (vertical axis in the curve graph).

Returns

int The index of the added key, or -1 if the key could not be added.

Description

Add a new key to the curve.

Smooth tangents are automatically computed for the key. Returns the index of the added key. If no key could be added because there is already another keyframe at the same time -1 will be returned.

See Also: keys variable.


public function AddKey(key: Keyframe): int;
public int AddKey(Keyframe key);

Parameters

key The key to add to the curve.

Returns

int The index of the added key, or -1 if the key could not be added.

Description

Add a new key to the curve.

Returns the index of the added key. If no key could be added because there is already another keyframe at the same time -1 will be returned.

See Also: keys variable, Keyframe struct.