A Unity project for Microsoft Holographic platform isn’t very different to a Unity project for other platforms, with a few notable exceptions:
To learn more, see Microsoft’s documentation on Performance recommendations for Unity.
The following capability flags are provided under Player Settings > Publishing Settings. System features fail if you don’t enable the appropriate capability flags.
Not all of the publishing settings below are specific to Windows Holographic. For more information, see Unity’s documentation on WSA Player Settings.
PicturesLibrary | Required for PhotoCapture capture camera frame functionality. |
MusicLibrary | Required for VideoCapture audio recording functionality. |
VideosLibrary | Required for VideoCapture video recording functionality. |
WebCam | Required for PhotoCapture and VideoCapture. |
Microphone | Required for voice recognition. |
SpatialPerception | Required for Spatial Mapping. |
Once you’ve built your project and are ready to test, export the project to a Visual Studio solution. To build for Windows Holographic, choose the following options under File > Build Setting:
Under Player Settings > Other Settings:
Checking the Unity C# Projects checkbox includes your scripting files in their own project in the generated solution. This allows you to conveniently edit and debug your scripts without needing to re-export from Unity. A re-export is only required if your project settings or content change.
See Microsoft’s documentation on Exporting and building a Unity Visual Studio solution for more details.
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
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