Stops the camera.
Call Application.RequestUserAuthorization before creating a WebCamTexture.
#pragma strict // Starts a camera and assigns the texture to the current renderer. // Stops the camera when the "Stop" button is clicked and released. public var webcamTexture: WebCamTexture; function Start() { webcamTexture = new WebCamTexture(); webcamTexture.Play(); var renderer: Renderer = GetComponent.<Renderer>(); if (webcamTexture.isPlaying) renderer.material.mainTexture = webcamTexture; } function OnGUI() { if (webcamTexture.isPlaying)if (GUILayout.Button("Stop")) webcamTexture.Stop(); }
// Starts a camera and assigns the texture to the current renderer. // Stops the camera when the "Stop" button is clicked and released. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture; void Start() { webcamTexture = new WebCamTexture(); webcamTexture.Play(); Renderer renderer = GetComponent<Renderer>(); if (webcamTexture.isPlaying) renderer.material.mainTexture = webcamTexture; } void OnGUI() { if (webcamTexture.isPlaying) if (GUILayout.Button("Stop")) webcamTexture.Stop(); } }