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WebCamTexture.Pause

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public function Pause(): void;
public void Pause();

Description

Pauses the camera.

Call Application.RequestUserAuthorization before creating a WebCamTexture.

#pragma strict
// Starts a camera and assigns the texture to the current renderer.
// Pauses the camera when the "Pause" button is clicked and released.
public var webcamTexture: WebCamTexture;
function Start() {
	webcamTexture = new WebCamTexture();
	var renderer: Renderer = GetComponent.<Renderer>();
	renderer.material.mainTexture = webcamTexture;
	webcamTexture.Play();
}
function OnGUI() {
	if (webcamTexture.isPlaying)if (GUILayout.Button("Pause"))
		webcamTexture.Pause();
	elseif (GUILayout.Button("Play"))
		webcamTexture.Play();
}
	// Starts a camera and assigns the texture to the current renderer.
// Pauses the camera when the "Pause" button is clicked and released.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture; void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } void OnGUI() { if (webcamTexture.isPlaying) if (GUILayout.Button("Pause")) webcamTexture.Pause(); else if (GUILayout.Button("Play")) webcamTexture.Play(); } }