Creates a yield instruction to wait for a given number of seconds using unscaled time.
// Prints 0 print (Time.time); // Waits 5 seconds yield WaitForSecondsRealtime (5); // Prints 5.0 print (Time.time);
using UnityEngine; using System.Collections;
public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); } IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }