Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseOptional RectTransform to use as a handle for the slider.
#pragma strict // Required when Using UI elements. public class Example { public var mainSlider; public var handleHighlighted; //Deactivates the old Handle, then assigns and enables the new one. function Start() { mainSlider.handleRect.gameObject.SetActive(false); mainSlider.handleRect = handleHighlighted; mainSlider.handleRect.gameObject.SetActive(true); } }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public Slider mainSlider; //Reference to new "RectTransform" (Child of "Handle Slide Area"). public RectTransform handleHighlighted;
//Deactivates the old Handle, then assigns and enables the new one. void Start() { mainSlider.handleRect.gameObject.SetActive (false); mainSlider.handleRect = handleHighlighted; mainSlider.handleRect.gameObject.SetActive (true); } }