Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseeventData | The EventData usually sent by the EventSystem. |
Set selection and transition to appropriate state.
#pragma strict // Required when using Event data. //Do this when the selectable UI object is selected. public function OnSelect(eventData) { Debug.Log(this.gameObject.name + " was selected"); }
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, ISelectHandler// required interface when using the OnSelect method. { //Do this when the selectable UI object is selected. public void OnSelect (BaseEventData eventData) { Debug.Log (this.gameObject.name + " was selected"); } }