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CloseGraphic that will be transitioned upon.
#pragma strict // Required when Using UI elements. public var newImage; public var btnMain; function SomeFunction() { //Displays the sprite transitions on the image when the transition to Highlighted,pressed or disabled is made. btnMain.targetGraphic = newImage; }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class ExampleClass : MonoBehaviour { public Image newImage; public Button btnMain;
void SomeFunction () { //Displays the sprite transitions on the image when the transition to Highlighted,pressed or disabled is made. btnMain.targetGraphic = newImage; } }