Function to deactivate the InputField to stop the processing of Events and send OnSubmit if not canceled.
#pragma strict
// Required when Using UI elements.
public class Example {
public var mainInputField;
// Deactivates the main input field when the scene starts.
function Start() {
mainInputField.DeactivateInputField();
}
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour {
public InputField mainInputField;
// Deactivates the main input field when the scene starts. void Start () { mainInputField.DeactivateInputField(); } }