Controls the origin point of the Fill process. Value means different things with each fill method.
You should cast to the appropriate origin type: Image.OriginHorizontal, Image.OriginVertical, Image.Origin90, Image.Origin180 or [[Image.Origin360] depending on the Image.Fillmethod.
using UnityEngine; using UnityEngine.UI; using System.Collections;
[RequireComponent(typeof(Image))] public class ImageOriginCycle : MonoBehaviour { void OnEnable () { Image image = GetComponent<Image>(); string fillOriginName = "";
switch ((Image.FillMethod) image.fillMethod) { case Image.FillMethod.Horizontal: fillOriginName = ((Image.OriginHorizontal) image.fillOrigin).ToString(); break; case Image.FillMethod.Vertical: fillOriginName = ((Image.OriginVertical) image.fillOrigin).ToString(); break; case Image.FillMethod.Radial90: fillOriginName = ((Image.Origin90) image.fillOrigin).ToString(); break; case Image.FillMethod.Radial180: fillOriginName = ((Image.Origin180) image.fillOrigin).ToString(); break; case Image.FillMethod.Radial360: fillOriginName = ((Image.Origin360) image.fillOrigin).ToString(); break; } Debug.Log (string.Format("{0} is using {1} fill method with the origin on {2}", name, image.fillMethod, fillOriginName)); } }
Note: This willl only have any effect if the Image.type is set to Image.Type.Filled.